Before working on any projects I played around with the software without having watched tutorials beforehand. The result is following :
To be honest I’m not entirely sure how I created this object. It looks interesting, but I’m sure that it’s full of mistake that would make working with it, let alone texturing it, impossible. I think I used pretty much every modifier there is, because I remember just going through the list. And unfortunately I applied them all before saving the project, so there is no way for me to find out what I did.
What I CAN talk about though is the material. I played around with the material in a way that I knew from Cinema 4D. I didn’t know about nodes and node trees at that point so I used the settings in the side panel. I created a new material, changed the diffuse colour and the specular colour and created a green material with a blue gleam. I then turned on the transparency and played around with those settings. This all together playing around with the software allowed me to get a feel for where certain settings are. I also relearned what ‘Diffuse’ and ‘Specular’ do.
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